Has the ability to camouflage in cover and use the new breaching mechanic in Company of Heroes 3.Best used as a relatively cheap and dominant infantry unit in the early game, ambushing and eliminating enemy squads and light vehicles.An elite and stealthy 4-man infantry squad armed with FG-42 assault rifles for mid-range combat.Calls in a WW2 Stuka dive bomber to strafe a line-shaped area with its machine guns, damaging and suppressing infantry.įallschirmjager Squad Paradrop (1 Command Point, 360 Manpower, 10 Pop).Stuka Strafing Run (2 Command Points, 75 Munitions) Calls in a recon plane to cross the battlefield in a straight line, granting all-important line of sight as it travels.Reconnaissance Run (1 Command Point, 35 Munitions) The Luftwaffe Air-to-Ground Support tree begins with a choice between Reconnaissance Run and Stuka Strafing Run, followed by the Fallschirmjager Squad Paradrop, and ends with a choice between Fragmentation Bombs and Stuka Loiter. The key to this synergy is the Fallschirmpioneer Squad, an elite construction team who can add powerful emplacements to the Wehrmacht's trademark defensive positions while Stuka dive bombers drive off troublesome attacks from the Allies. Reduces the production time of all vehicles by 50%.Ģ.5-Tonne Cargo Truck (1 Command Point, 240 Manpower, 15 Fuel, 3 Pop)ĭespite its access to stealthy elite infantry, the Luftwaffe Battlegroup strengthens the core Wehrmacht playstyle rather than replacing it.The Armored Offensive tree begins with a choice between Rapid Production and the 2.5-Tonne Cargo Truck, followed by Blitzkrieg, and ends with a choice between the Panzer IV Command Tank and the Tiger Heavy Tank. Drops a line of incendiary bombs that deal heavy damage-over-time to infantry.Incendiary Bombing Run (2 Command Points, 125 Munitions) While both of these units are available in the standard Wehrmacht roster, the Mechanized Assault Group is cheaper and allows access to them without the Panzergrenadier or Panzer Kompanie buildings.Deploys a 251 Medium Carrier carrying a Stostruppen Squad.Mechanized Assault Group (3 Command Points, 520 Manpower, 20 Fuel) Drops a line of smoke bombs that block line of sight.Increases the decapture and capture speed of all infantry by 50% for 40 seconds.Allows Grenadier Squads to be upgraded with the Assault Package (45 Munitions), replacing three of their rifles with close-range MP40 submachine guns, swapping the Stick Grenade ability for the more powerful Grenade Assault (45 Munitions), and granting the Sprint ability (15 Munitions), that increases speed for a short time.īreakthrough (1 Command Points, 40 Munitions).The Assault Forces tree begins with Assault Grenadiers, followed by a choice between Breakthrough and Smoke Bombing Run, and ends with a choice between Mechanized Assault Group and Incendiary Bombing Run. This unusual RTS playstyle ends with a choice between an all-rounder tank that can boost the player's existing vehicles or one of the strongest tanks of WW2. The Breakthrough Battlegroup is all about rushing to the late-game, granting Wehrmacht players the ability to boost income, survive longer with their basic Grenadier Squads, and quickly churn out vehicles to meet an ever-changing battlefield. Wespe Self-Propelled Artillery (4 Command Points, 400 Manpower, 80 Fuel, 12 Pop) Allows all Stostruppen Squads to be upgraded with the Ambush Package for 75 Munitions, replacing their weapons with powerful STG 44 assault rifles and granting them the ability to camouflage when in cover.Stostruppen Assault Package (2 Command Points) Calls in a powerful series of artillery strikes that first land in a wide circle and then close to the center.Zeroing Artillery Barrage (3 Command Points, 200 Munitions) Increases the speed and defenses of Axis WW2 infantry when near vehicles and causes all vehicles to self-repair for a short time.Mechanized Assault (2 Command Points, 80 Munitions) Enables vehicles to be upgraded with Spotting Scopes for 30 Munitions to increase their line of sight.Capturing a Fuel point with an infantry unit will grant an immediate 5 Fuel, giving the player an edge against slower factions like the British Forces.The Mechanized Support tree begins with a choice between Fuel Seizure and Spotting scopes, followed by a decision between Mechanized Assault and Zeroing Artillery Barrage, and ends with a choice between the Stostruppen Assault Package and the Wespe Self-Propelled Artillery. Gains the ability to use Focused Fire at Veterancy Rank 1, lowering speed but increasing accuracy and rate-of-fire for a short time.Despite extremely tough front armor, it's weaker than equivalent heavy tanks at the sides and rear, leaving it vulnerable to flanking.Best used against Allied WW2 armor, as it lacks the anti-infantry firepower of some of its counterparts.A heavily-armored tank armed with a powerful 75mm cannon and a single MG 34 machine gun.
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